Showing posts with label gamers. Show all posts
Showing posts with label gamers. Show all posts

Thursday, January 27, 2011

Will Video Games Make U.S. Spies Smarter?


U.S. Spies May Soon Make Smarter Decisions, Thanks to Video Games -- Discover Magazine

Even U.S. intelligence agents make decidedly unintelligent decisions at times. So it may not come as a surprise that the government is willing to invest in any project that could help agencies spot and correct their own decision-skewing prejudices–even if that project is a video game.

Dubbed “Sirius,” the anti-bias project is the brainchild of the Intelligence Advanced Research Projects Activity (IARPA), a government agency whose mission statement might as well have come from a spy novel: to invest in “high-risk/high-payoff research programs that have the potential to provide our nation with an overwhelming intelligence advantage over future adversaries.”

Read more ....

My Comment: I am skeptical.

Friday, April 23, 2010

Bright Future Projected For Hand-Held Games

Flex your skills (Image: Human Media Lab/Queens University)

From New Scientist:

Zi Ye and Hammad Khalid of the Human Media Lab at Queen's University in Kingston, Ontario, Canada, have devised a way of using a shoulder-mounted projector system to display - and play - a game on a bendy A4-sized sliver of plastic. Sensors in the screen allow gameplay to be controlled by bending, shaking or tapping it.

A prototype of the system, called Cobra, was shown last week at the Computer-Human Interaction meeting in Atlanta, Georgia. It runs games on a computer housed in a shoulder pouch, while the pouch's straps hold a small projector that shines images onto the flexible screen, held by the gamer.

Read more ....

Friday, March 12, 2010

MoD Trains Army To Fight Using Sophisticated Video Games



From The Daily Mail:


Poised with a rifle in the desert terrain, a British soldier dives for cover as he comes under enemy fire. But amazingly he comes to no harm... because he's sitting in a Bristol armed forces base 3,500 miles from the front line in Afghanistan.

Soldiers are being prepared for combat using a newly upgraded virtual training system. Called Op JCOVE, it runs on PCs and laptops and allows soldiers to experience a wide range of scenarios both in vehicles and on foot.

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OnLive Threatens To End Video Gaming As We Know It

The serivce could undermine the multi-billion pound business models of Nintendo's Wii - with New Super Mario Bros - Sony's PlayStation and Microsoft's Xbox. (Nintendo/Handout)

From Times Online:

The era of the video games console is under threat after the launch today of a service which streams high-quality games over the internet to the computer or TV set.

For years those who wanted to play sophisticated, action-packed games have used controllers and consoles. Now gamers will get the chance to play high-end immersive games over the internet with the arrival of OnLive, which promises to deliver the most advanced games on demand to their PC or Mac computer.

Read more ....

Thursday, January 21, 2010

Brain Scans Predict Video Gamers Success

A screen shot of the video game "Space Fortress" which was used to measure performance and learning rates. Credit: Rensselaer Polytechnic Institute

From Cosmos:

SYDNEY: The size of three specific regions of the brain can predict performance in video games, and may show the way forward for education, said American psychologists.

Participants in the study had to play the video game "Space Fortress", and submit to brain scans to measure the volume of three parts of the 'striatum', located deep in the forebrain and thought to be responsible for picking up skills and behavioural habits.

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Sunday, December 6, 2009

New Device Gets A Better Grip On Gaming

The OrbiTouch keyboard, originally created to help people with carpal tunnel syndrome, is taking the gaming world by storm. Credit: Blue Orb

From Live Science:

It's hard enough to navigate an unexplored realm in an online role-playing game, but when your only means of control is the constant back and forth from keyboard to joystick, it can be hard to get into character.

Now, an approach originally designed to help people with carpal tunnel syndrome is emerging as a solution. The system lets users talk, travel and fight — all from the comfort of a single device.

Read more ....

Tuesday, November 10, 2009

Note To All Wives And Girlfriends: This Is What The Man In Your Life Will Want For Christmas


Call of Duty: Modern Warfare 2 Review—Heard Of It? -- Popular Mechanics

Analysts expect Modern Warfare 2's first week sales to breach $500 million. To provide perspective, The Dark Knight made $155.34 opening weekend. A movie ticket is certainly cheaper than a video game, but half a billion dollars, any way you spin it, screams mainstream hit.

So, if you're reading this, we can assume you're one of three types: One, someone who's already bought Modern Warfare 2; Two, someone who's boycotting Modern Warfare 2 for any of a number of reasons, but will still probably buy it; Or three, a non-gamer who buys three or four titles a year and has been struck with curiosity by an unavoidable hype machine, including but not limited to television commercials, online take over ads and word of mouth.

Number 3, this one's for you.

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My Comment: When I was young I was into these games .... no more now. But the young .... especially the young soldiers that I know .... for their own reasons they love these games.

So the above is my little contribution to those who may wonder what their "young" soldier will want for Christmas.

On a side note .... the Onion has done a great spoof on this fad. Check out the video below. (Hat Tip: Small Wars Journal)


Ultra-Realistic Modern Warfare Game Features Awaiting Orders, Repairing Trucks

Friday, August 21, 2009

Average Video Gamer Is 35, Fat And Depressed

The average video gamer: Players are typically 35, overweight and suffering from depression, and rely more on the internet for social support (file pic)

From The Daily Mail:

Playing video games is often regarded as a pastime for children and teenagers.

But the average age of players is now 35 - and it seems they have similar problems to their younger counterparts, according to researchers.

Adults who spend hours in front of a games console every day are more likely to be fat and depressed than those who don't, a U.S. study found.

Read more ....

Monday, September 29, 2008

Video Gamers Surprisingly Fit And Older

Players team up to fight a monster in the online role-playing game EverQuest II.
Credit: Sony Online Entertainment


From Live Science:


Drop those stereotypes about people who play online role-playing games — chances are they're more physically fit than the average American.

That's just one of several new survey findings that explode the popular image of video gamers as socially awkward, overweight teenage males. Or at least, researchers have now found this among players of EverQuest II, an online fantasy game centered on group quests and other social activities.

"Games have pretty much been on the defensive for the past 20 years by being attacked as unhealthy and culturally destructive," said Dmitri Williams, a communications researcher at the University of Southern California. "That's been changing in the past few years, but it's still the prevailing wisdom."

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My Comment: I am in my late forties .... and .... I am guilty as charged.